This week’s Mobile Mondays is a simple yet beautiful and frankly addictive title, thats all about, sliding, gliding and… I couldn’t think of a third rhyme. Climbing! There we go. All about sliding, gliding and climbing through those levels. In all seriousness, Alto’s Adventure genuinely feels like a neverending adventure, which substitutes a story for stunning visuals and fantastic core gameplay that kept me coming back for more.
Alto’s Adventure is incredibly easy to pick up and play. You automatically start snowboarding down some snow-covered peaks as you chase down a flock of escaping lamas. You simply hold down on your screen to jump, over obstacles, pull off backflips, or doubles backflips or even triple backflips, there’s a lot of backflipping to be done, all whilst trying to collect coins and escaping lamas for points. The further you can get the better. As well as a distance score, you also have a skill score for successfully pulling off huge combos of impressive moves along the ride. There are rocks and campfires to dodge grinds to ride along like old ruins or bunting style hanging flags, and plenty of treacherous caverns to cross. Now, whilst fun, this alone wouldn’t be too engaging, but Alto’s adventure shines through its various levels and bonus objectives to complete. Not only were these challenging and fun to finish but they genuinely switched up how I played the game and offered some sweet rewards like alternate characters with different traits or bonuses like the wingsuit which offers temporary flight.
These challenges almost always felt well balanced and achievable and on the off case, they felt a little too challenging they can be very easily skipped with coins which I always had an abundance of.
Alto’s Adventure captures that feeling of adventure perfectly and whilst it doesn’t tell a tale, the sense of traveling and exploring is surprisingly brought to life well considering you’re sliding down the same looking slopes over and over again. All be it very pretty looking slopes.
like I said, Altos Adventure doesn’t attempt at telling a story other than, the game kicking off with you chasing down some escaping lamas. I can only assume you are some legendary lama farmer, trapped atop of this giant mountain and must recapture your livestock to save the land of Skyrim from the evil Thalmor invaders and…yeah I might be making most of that up…or stealing it from another game. The point is whilst Alto’s Adventure didn’t have a narrative I never felt like it needed one.
Graphics and Sound
Alto’s Adventure looks absolutely stunning. Seriously is rather basic and clean cut visual style works wonders. Everything from frocks to trees to old ancient ruins looks simple but they work beautifully. The backdrop reminded me of that you’d find at a stage play and whilst the game only boasts 2D graphics its simple depth perception is used to great effect. Your travels are combined with a soft soothing soundtrack that blends nicely with the gameplay and helps add a little more atmosphere to the world.
Alto’s Adventure is built on its progression due to the repetitive nature of its gameplay. Luckily each level has three challenges to complete which are all very unique and feel incredibly satisfying when finished. Some were just a little too tricky, but like I said can be easily skipped if you want to. Using coins to upgrade pickups like coin magnets or outright unlocking all new characters to use was also a great incentive to keep playing. There’s plenty to keep you occupied here in Alto’s Adventure.
Alto’s Adventure is a great little distraction to play through in your spare time. Its beautiful yet simple visuals and its addictive yet simple gameplay kept me coming back for more and more. I highly recommend you try out Alto’s Adventure if you’re into these types of games. I don’t think Alto’s Adventure is finished there, however, I think next week Alto’s Adventure might just turn into…an Odyssey. Thats called foreshadowing.